Struct glium::texture::texture3d::Texture3dLayer [] [src]

pub struct Texture3dLayer<'t>(_, _);

Represents a single layer of a Texture3d.

Can be obtained by calling Texture3d::layer().

Methods

impl<'t> Texture3dLayer<'t>

fn get_texture(&self) -> &'t Texture3d

Returns the corresponding texture.

fn get_layer(&self) -> u32

Returns the layer index.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<Texture3dLayerMipmap<'t>>

Access a single mipmap level of this layer.

fn main_level(&self) -> Texture3dLayerMipmap<'t>

Access the main mipmap level of this layer.

Trait Implementations

Derived Implementations

impl<'t> Clone for Texture3dLayer<'t>

fn clone(&self) -> Texture3dLayer<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for Texture3dLayer<'t>