Struct glium::texture::texture2d_multisample::Texture2dMultisample [] [src]

pub struct Texture2dMultisample(_);

A two-dimensional texture containing floating-point data.

Methods

impl Texture2dMultisample

fn sampled(&self) -> Sampler<Texture2dMultisample>

Builds a Sampler marker object that allows you to indicate how the texture should be sampled from inside a shader.

Example

let uniforms = uniform! {
    color_texture: texture.sampled().magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest)
};

impl Texture2dMultisample

fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>

Determines the internal format of this texture.

The backend may not support querying the actual format, in which case an error is returned.

fn empty<F>(facade: &F, width: u32, height: u32, samples: u32) -> Result<Texture2dMultisample, TextureCreationError> where F: Facade

Creates an empty texture.

No mipmap level (except for the main level) will be allocated or generated.

The texture will contain undefined data.

fn empty_with_format<F>(facade: &F, format: UncompressedFloatFormat, mipmaps: MipmapsOption, width: u32, height: u32, samples: u32) -> Result<Texture2dMultisample, TextureCreationError> where F: Facade

Creates an empty texture with a specific format.

The texture (and its mipmaps) will contain undefined data.

fn empty_with_mipmaps<F>(facade: &F, mipmaps: MipmapsOption, width: u32, height: u32, samples: u32) -> Result<Texture2dMultisample, TextureCreationError> where F: Facade

Creates an empty texture. Specifies whether is has mipmaps.

The texture (and its mipmaps) will contain undefined data.

fn as_surface<'a>(&'a self) -> SimpleFrameBuffer<'a>

Starts drawing on the texture.

All the function calls to the framebuffer will draw on the texture instead of the screen.

Low-level information

The first time that this function is called, a FrameBuffer Object will be created and cached. The following calls to as_surface will load the existing FBO and re-use it. When the texture is destroyed, the FBO is destroyed too.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn resident(self) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>

Turns the texture into a ResidentTexture.

This allows you to use the texture in a much more efficient way by storing a "reference to it" in a buffer (actually not a reference but a raw pointer).

See the documentation of ResidentTexture for more infos.

fn first_layer(&self) -> Texture2dMultisampleLayer

Access the first layer of this texture.

fn layer(&self, layer: u32) -> Option<Texture2dMultisampleLayer>

Access a single layer of this texture.

fn mipmap(&self, level: u32) -> Option<Texture2dMultisampleMipmap>

Access a single mipmap level of this texture.

fn main_level(&self) -> Texture2dMultisampleMipmap

Access the main mipmap level of this texture.

Methods from Deref<Target=TextureAny>

fn get_width(&self) -> u32

Returns the width of the texture.

fn get_height(&self) -> Option<u32>

Returns the height of the texture.

fn get_depth(&self) -> Option<u32>

Returns the depth of the texture.

fn get_array_size(&self) -> Option<u32>

Returns the array size of the texture.

fn get_samples(&self) -> Option<u32>

Returns the number of samples of the texture if it is a multisampling texture.

fn first_layer(&self) -> TextureAnyLayer

Returns a structure that represents the first layer of the texture. All textures have a first layer.

fn layer(&self, layer: u32) -> Option<TextureAnyLayer>

Returns a structure that represents a specific layer of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

fn get_texture_type(&self) -> Dimensions

Returns the type of the texture (1D, 2D, 3D, etc.).

fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>

Determines the internal format of this texture.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

fn main_level(&self) -> TextureAnyMipmap

Returns a structure that represents the main mipmap level of the texture.

fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap>

Returns a structure that represents a specific mipmap of the texture.

Returns None if out of range.

Trait Implementations

impl GlObject for Texture2dMultisample

type Id = GLuint

fn get_id(&self) -> GLuint

impl Debug for Texture2dMultisample

fn fmt(&self, f: &mut Formatter) -> Result<(), Error>

impl Deref for Texture2dMultisample

type Target = TextureAny

fn deref<'a>(&'a self) -> &'a TextureAny

impl<'a> AsUniformValue for &'a Texture2dMultisample

fn as_uniform_value(&self) -> UniformValue

impl<'t> ToColorAttachment<'t> for &'t Texture2dMultisample

fn to_color_attachment(self) -> ColorAttachment<'t>