Struct glium::texture::texture1d::Texture1dLayer
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[src]
pub struct Texture1dLayer<'t>(_, _);
Represents a single layer of a Texture1d
.
Can be obtained by calling Texture1d::layer()
.
Methods
impl<'t> Texture1dLayer<'t>
fn get_texture(&self) -> &'t Texture1d
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Returns the corresponding texture.
fn get_layer(&self) -> u32
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Returns the layer index.
fn get_mipmap_levels(&self) -> u32
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Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
fn mipmap(&self, level: u32) -> Option<Texture1dLayerMipmap<'t>>
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Access a single mipmap level of this layer.
fn main_level(&self) -> Texture1dLayerMipmap<'t>
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Access the main mipmap level of this layer.