Struct glium::texture::depth_texture3d::DepthTexture3dLayer
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pub struct DepthTexture3dLayer<'t>(_, _);
Represents a single layer of a DepthTexture3d
.
Can be obtained by calling DepthTexture3d::layer()
.
Methods
impl<'t> DepthTexture3dLayer<'t>
fn get_texture(&self) -> &'t DepthTexture3d
Returns the corresponding texture.
fn get_layer(&self) -> u32
Returns the layer index.
fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
fn mipmap(&self, level: u32) -> Option<DepthTexture3dLayerMipmap<'t>>
Access a single mipmap level of this layer.
fn main_level(&self) -> DepthTexture3dLayerMipmap<'t>
Access the main mipmap level of this layer.