Struct glium::texture::depth_texture1d::DepthTexture1dLayer [] [src]

pub struct DepthTexture1dLayer<'t>(_, _);

Represents a single layer of a DepthTexture1d.

Can be obtained by calling DepthTexture1d::layer().

Methods

impl<'t> DepthTexture1dLayer<'t>

fn get_texture(&self) -> &'t DepthTexture1d

Returns the corresponding texture.

fn get_layer(&self) -> u32

Returns the layer index.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<DepthTexture1dLayerMipmap<'t>>

Access a single mipmap level of this layer.

fn main_level(&self) -> DepthTexture1dLayerMipmap<'t>

Access the main mipmap level of this layer.

Trait Implementations

Derived Implementations

impl<'t> Clone for DepthTexture1dLayer<'t>

fn clone(&self) -> DepthTexture1dLayer<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for DepthTexture1dLayer<'t>