Struct glium::texture::depth_stencil_texture3d::DepthStencilTexture3dLayer [] [src]

pub struct DepthStencilTexture3dLayer<'t>(_, _);

Represents a single layer of a DepthStencilTexture3d.

Can be obtained by calling DepthStencilTexture3d::layer().

Methods

impl<'t> DepthStencilTexture3dLayer<'t>

fn get_texture(&self) -> &'t DepthStencilTexture3d

Returns the corresponding texture.

fn get_layer(&self) -> u32

Returns the layer index.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<DepthStencilTexture3dLayerMipmap<'t>>

Access a single mipmap level of this layer.

fn main_level(&self) -> DepthStencilTexture3dLayerMipmap<'t>

Access the main mipmap level of this layer.

Trait Implementations

Derived Implementations

impl<'t> Clone for DepthStencilTexture3dLayer<'t>

fn clone(&self) -> DepthStencilTexture3dLayer<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for DepthStencilTexture3dLayer<'t>