Struct glium::texture::depth_stencil_texture2d_multisample_array::DepthStencilTexture2dMultisampleArrayMipmap [] [src]

pub struct DepthStencilTexture2dMultisampleArrayMipmap<'t>(_, _);
[]

Represents a single mipmap level of a DepthStencilTexture2dMultisampleArray.

Can be obtained by calling DepthStencilTexture2dMultisampleArray::mipmap(), DepthStencilTexture2dMultisampleArray::main_level(), DepthStencilTexture2dMultisampleArrayLayer::mipmap() or DepthStencilTexture2dMultisampleArrayLayer::main_level().

Methods

impl<'t> DepthStencilTexture2dMultisampleArrayMipmap<'t>

fn get_texture(&self) -> &'t DepthStencilTexture2dMultisampleArray[]

Returns the corresponding texture.

fn get_level(&self) -> u32[]

Returns the texture level.

fn first_layer(&self) -> DepthStencilTexture2dMultisampleArrayLayerMipmap<'t>[]

Access the first layer of this texture.

fn layer(&self, layer: u32) -> Option<DepthStencilTexture2dMultisampleArrayLayerMipmap<'t>>[]

Access a single layer of this texture.

Methods from Deref<Target=TextureAnyMipmap<'a>>

fn get_width(&self) -> u32[]

Returns the width of the mipmap.

fn get_height(&self) -> Option<u32>[]

Returns the height of the mipmap.

fn get_depth(&self) -> Option<u32>[]

Returns the depth of the mipmap.

fn get_samples(&self) -> Option<u32>[]

Returns the number of samples of the texture.

fn get_texture(&self) -> &'a TextureAny[]

Returns the texture.

fn get_level(&self) -> u32[]

Returns the level of the texture.

fn first_layer(&self) -> TextureAnyLayerMipmap<'a>[]

Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.

fn layer(&self, layer: u32) -> Option<TextureAnyLayerMipmap<'a>>[]

Returns a structure that represents a specific layer of this mipmap of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

fn raw_upload_from_pixel_buffer<P>(&self, source: BufferSlice<[P]>, x: Range<u32>, y: Range<u32>, z: Range<u32>) where P: PixelValue[]

Uploads data to the texture from a buffer.

Panic

Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.

fn raw_upload_from_pixel_buffer_inverted<P>(&self, source: BufferSlice<[P]>, x: Range<u32>, y: Range<u32>, z: Range<u32>) where P: PixelValue[]

Uploads data to the texture from a buffer. The R, G and B components are flipped.

Panic

Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.

Trait Implementations

impl<'a> Deref for DepthStencilTexture2dMultisampleArrayMipmap<'a>

type Target = TextureAnyMipmap<'a>

fn deref(&self) -> &TextureAnyMipmap<'a>

Derived Implementations

impl<'t> Clone for DepthStencilTexture2dMultisampleArrayMipmap<'t>

fn clone(&self) -> DepthStencilTexture2dMultisampleArrayMipmap<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for DepthStencilTexture2dMultisampleArrayMipmap<'t>