Struct glium::texture::depth_stencil_texture2d_multisample::DepthStencilTexture2dMultisampleLayer
[−]
[src]
pub struct DepthStencilTexture2dMultisampleLayer<'t>(_, _);
Represents a single layer of a DepthStencilTexture2dMultisample
.
Can be obtained by calling DepthStencilTexture2dMultisample::layer()
.
Methods
impl<'t> DepthStencilTexture2dMultisampleLayer<'t>
fn get_texture(&self) -> &'t DepthStencilTexture2dMultisample
Returns the corresponding texture.
fn get_layer(&self) -> u32
Returns the layer index.
fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
fn mipmap(&self, level: u32) -> Option<DepthStencilTexture2dMultisampleLayerMipmap<'t>>
Access a single mipmap level of this layer.
fn main_level(&self) -> DepthStencilTexture2dMultisampleLayerMipmap<'t>
Access the main mipmap level of this layer.