Struct glium::texture::depth_stencil_cubemap_array::DepthStencilCubemapArrayLayer [] [src]

pub struct DepthStencilCubemapArrayLayer<'t>(_, _);
[]

Represents a single layer of a DepthStencilCubemapArray.

Can be obtained by calling DepthStencilCubemapArray::layer().

Methods

impl<'t> DepthStencilCubemapArrayLayer<'t>

fn get_texture(&self) -> &'t DepthStencilCubemapArray[]

Returns the corresponding texture.

fn get_layer(&self) -> u32[]

Returns the layer index.

fn get_mipmap_levels(&self) -> u32[]

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<DepthStencilCubemapArrayLayerMipmap<'t>>[]

Access a single mipmap level of this layer.

fn main_level(&self) -> DepthStencilCubemapArrayLayerMipmap<'t>[]

Access the main mipmap level of this layer.

Trait Implementations

Derived Implementations

impl<'t> Clone for DepthStencilCubemapArrayLayer<'t>

fn clone(&self) -> DepthStencilCubemapArrayLayer<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for DepthStencilCubemapArrayLayer<'t>