Struct glium::texture::depth_cubemap::DepthCubemapLayer [] [src]

pub struct DepthCubemapLayer<'t>(_, _);

Represents a single layer of a DepthCubemap.

Can be obtained by calling DepthCubemap::layer().

Methods

impl<'t> DepthCubemapLayer<'t>

fn get_texture(&self) -> &'t DepthCubemap

Returns the corresponding texture.

fn get_layer(&self) -> u32

Returns the layer index.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn mipmap(&self, level: u32) -> Option<DepthCubemapLayerMipmap<'t>>

Access a single mipmap level of this layer.

fn main_level(&self) -> DepthCubemapLayerMipmap<'t>

Access the main mipmap level of this layer.

Trait Implementations

Derived Implementations

impl<'t> Clone for DepthCubemapLayer<'t>

fn clone(&self) -> DepthCubemapLayer<'t>

fn clone_from(&mut self, source: &Self)

impl<'t> Copy for DepthCubemapLayer<'t>