Struct glium::texture::compressed_srgb_texture1d_array::CompressedSrgbTexture1dArray [] [src]

pub struct CompressedSrgbTexture1dArray(_);

An array of compressed one-dimensional textures containing sRGB floating-point data.

Methods

impl CompressedSrgbTexture1dArray

fn sampled(&self) -> Sampler<CompressedSrgbTexture1dArray>

Builds a Sampler marker object that allows you to indicate how the texture should be sampled from inside a shader.

Example

let uniforms = uniform! {
    color_texture: texture.sampled().magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest)
};

impl CompressedSrgbTexture1dArray

fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>

Determines the internal format of this texture.

The backend may not support querying the actual format, in which case an error is returned.

fn new<'a, F, T>(facade: &F, data: Vec<T>) -> Result<CompressedSrgbTexture1dArray, TextureCreationError> where T: Texture1dDataSource<'a>, F: Facade

Builds a new texture by uploading data.

No mipmap level (except for the main level) will be allocator nor generated.

fn with_mipmaps<'a, F, T>(facade: &F, data: Vec<T>, mipmaps: CompressedMipmapsOption) -> Result<CompressedSrgbTexture1dArray, TextureCreationError> where T: Texture1dDataSource<'a>, F: Facade

Builds a new texture by uploading data.

fn with_compressed_data<F>(facade: &F, data: Vec<&[u8]>, width: u32, array_size: u32, format: CompressedSrgbFormat, mipmaps: CompressedMipmapsOption) -> Result<CompressedSrgbTexture1dArray, TextureCreationError> where F: Facade

Builds a new texture with a specific format. The input data must also be of the specified compressed format.

fn with_format<'a, F, T>(facade: &F, data: Vec<T>, format: CompressedSrgbFormat, mipmaps: CompressedMipmapsOption) -> Result<CompressedSrgbTexture1dArray, TextureCreationError> where T: Texture1dDataSource<'a>, F: Facade

Builds a new texture with a specific format.

fn empty_with_format<F>(facade: &F, format: CompressedSrgbFormat, mipmaps: CompressedMipmapsOption, width: u32, array_size: u32) -> Result<CompressedSrgbTexture1dArray, TextureCreationError> where F: Facade

Creates an empty texture with a specific format.

The texture (and its mipmaps) will contain undefined data.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

The minimum value is 1, since there is always a main texture.

fn resident(self) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>

Turns the texture into a ResidentTexture.

This allows you to use the texture in a much more efficient way by storing a "reference to it" in a buffer (actually not a reference but a raw pointer).

See the documentation of ResidentTexture for more infos.

fn first_layer(&self) -> CompressedSrgbTexture1dArrayLayer

Access the first layer of this texture.

fn layer(&self, layer: u32) -> Option<CompressedSrgbTexture1dArrayLayer>

Access a single layer of this texture.

fn mipmap(&self, level: u32) -> Option<CompressedSrgbTexture1dArrayMipmap>

Access a single mipmap level of this texture.

fn main_level(&self) -> CompressedSrgbTexture1dArrayMipmap

Access the main mipmap level of this texture.

Methods from Deref<Target=TextureAny>

fn get_width(&self) -> u32

Returns the width of the texture.

fn get_height(&self) -> Option<u32>

Returns the height of the texture.

fn get_depth(&self) -> Option<u32>

Returns the depth of the texture.

fn get_array_size(&self) -> Option<u32>

Returns the array size of the texture.

fn get_samples(&self) -> Option<u32>

Returns the number of samples of the texture if it is a multisampling texture.

fn first_layer(&self) -> TextureAnyLayer

Returns a structure that represents the first layer of the texture. All textures have a first layer.

fn layer(&self, layer: u32) -> Option<TextureAnyLayer>

Returns a structure that represents a specific layer of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

fn get_texture_type(&self) -> Dimensions

Returns the type of the texture (1D, 2D, 3D, etc.).

fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>

Determines the internal format of this texture.

fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

fn main_level(&self) -> TextureAnyMipmap

Returns a structure that represents the main mipmap level of the texture.

fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap>

Returns a structure that represents a specific mipmap of the texture.

Returns None if out of range.

Trait Implementations

impl GlObject for CompressedSrgbTexture1dArray

type Id = GLuint

fn get_id(&self) -> GLuint

impl Debug for CompressedSrgbTexture1dArray

fn fmt(&self, f: &mut Formatter) -> Result<(), Error>

impl Deref for CompressedSrgbTexture1dArray

type Target = TextureAny

fn deref<'a>(&'a self) -> &'a TextureAny

impl<'a> AsUniformValue for &'a CompressedSrgbTexture1dArray

fn as_uniform_value(&self) -> UniformValue