Struct glium::framebuffer::DepthStencilRenderBuffer
[−]
[src]
pub struct DepthStencilRenderBuffer { // some fields omitted }
A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can't sample or modify the content of the DepthStencilRenderBuffer
directly.
Methods
impl DepthStencilRenderBuffer
fn new<F>(facade: &F, format: DepthStencilFormat, width: u32, height: u32) -> Result<DepthStencilRenderBuffer, CreationError> where F: Facade
Builds a new render buffer.
Methods from Deref<Target=RenderBufferAny>
fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions of the render buffer.
fn get_samples(&self) -> Option<u32>
Returns the number of samples of the render buffer, or None
if multisampling isn't
enabled.
fn get_context(&self) -> &Rc<Context>
Returns the context used to create this renderbuffer.