Enum glium::BlendingFunction
[−]
[src]
pub enum BlendingFunction {
AlwaysReplace,
Min,
Max,
Addition {
source: LinearBlendingFactor,
destination: LinearBlendingFactor,
},
Subtraction {
source: LinearBlendingFactor,
destination: LinearBlendingFactor,
},
ReverseSubtraction {
source: LinearBlendingFactor,
destination: LinearBlendingFactor,
},
}Function that the GPU will use for blending.
Variants
AlwaysReplace | Simply overwrite the destination pixel with the source pixel. The alpha channels are simply ignored. This is the default mode. For example writing | ||||
Min | For each individual component (red, green, blue, and alpha), the minimum value is chosen between the source and the destination. For example writing | ||||
Max | For each individual component (red, green, blue, and alpha), the maximum value is chosen between the source and the destination. For example writing | ||||
Addition | For each individual component (red, green, blue, and alpha), a weighted addition between the source and the destination. The result is equal to Fields
| ||||
Subtraction | For each individual component (red, green, blue, and alpha), a weighted substraction of the source by the destination. The result is equal to Fields
| ||||
ReverseSubtraction | For each individual component (red, green, blue, and alpha), a weighted substraction of the destination by the source. The result is equal to Fields
|