Enum glium::buffer::BufferMode
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[src]
pub enum BufferMode { Default, Dynamic, Persistent, Immutable, }
How the buffer is created.
Variants
Default | This is the default mode suitable for any usage. Will never be slow, will never be fast either. Other modes should always be preferred, but you can use this one if you don't know what will happen to the buffer. ImplementationTries to use If this function is not available, falls back to |
Dynamic | The mode to use when you modify a buffer multiple times per frame. Simiar to Use this if you do a quick succession of modify the buffer, draw, modify, draw, etc. This is something that you shouldn't do by the way. With this mode, the OpenGL driver automatically manages the buffer for us. It will try to find the most appropriate storage depending on how we use it. It is guaranteed to never be too slow, but it won't be too fast either. ImplementationTries to use If this function is not available, falls back to |
Persistent | Optimized for when you modify a buffer exactly once per frame. You can modify it more than once per frame, but if you modify it too often things will slow down. With this mode, glium automatically handles synchronization to prevent the buffer from being access by both the GPU and the CPU simultaneously. If you try to modify the buffer, the execution will block until the GPU has finished using it. For this reason, a quick succession of modifying and drawing using the same buffer will be very slow. When using persistent mapping, it is recommended to use triple buffering. This is done by creating a buffer that has three times the capacity that it would normally have. You modify and draw the first third, then modify and draw the second third, then the last part, then go back to the first third, etc. ImplementationTries to use If this function is not available, falls back to |
Immutable | Optimized when you will never touch the content of the buffer. Immutable buffers should be created once and never touched again. Modifying their content is permitted, but is very slow. ImplementationTries to use If this function is not available, falls back to |