Module gg::scene
[−]
[src]
The Scenes module TODO: Expand
Structs
StackSceneManager |
A sample implementation of |
Enums
SceneTransition |
Signalling Enum, meant to tell the SceneManager what should happen next. |
Traits
Scene |
One of the most important traits for a game, the scene is what tells the display what to draw as well as what should happen with the given input. |
SceneManager |
This trait has to be implemented by the SceneManager that will run your game.
A sample implementation is |