Module gg::scene
[−]
[src]
The Scenes module TODO: Expand
Structs
| StackSceneManager |
A sample implementation of |
Enums
| SceneTransition |
Signalling Enum, meant to tell the SceneManager what should happen next. |
Traits
| Scene |
One of the most important traits for a game, the scene is what tells the display what to draw as well as what should happen with the given input. |
| SceneManager |
This trait has to be implemented by the SceneManager that will run your game.
A sample implementation is |