Trait cgmath::Rotation3 [] [src]

pub trait Rotation3<S: BaseFloat>: Rotation<S, Vector3<S>, Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> {
    fn from_axis_angle(axis: &Vector3<S>, angle: Rad<S>) -> Self;
    fn from_euler(x: Rad<S>, y: Rad<S>, z: Rad<S>) -> Self;

    fn from_angle_x(theta: Rad<S>) -> Self { ... }
    fn from_angle_y(theta: Rad<S>) -> Self { ... }
    fn from_angle_z(theta: Rad<S>) -> Self { ... }
}

A three-dimensional rotation.

Required Methods

fn from_axis_angle(axis: &Vector3<S>, angle: Rad<S>) -> Self

Create a rotation using an angle around a given axis.

fn from_euler(x: Rad<S>, y: Rad<S>, z: Rad<S>) -> Self

Create a rotation from a set of euler angles.

Parameters

  • x: the angular rotation around the x axis (pitch).
  • y: the angular rotation around the y axis (yaw).
  • z: the angular rotation around the z axis (roll).

Provided Methods

fn from_angle_x(theta: Rad<S>) -> Self

Create a rotation from an angle around the x axis (pitch).

fn from_angle_y(theta: Rad<S>) -> Self

Create a rotation from an angle around the y axis (yaw).

fn from_angle_z(theta: Rad<S>) -> Self

Create a rotation from an angle around the z axis (roll).

Implementors