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//! Structures related to outputs. //! //! An `Output` represents a physical screen controlled by the Wayland server. //! These objects are only meant to provide you information about the screens //! of the computer your program is running on, for example to select the optimal //! settings of a fullscreen application. pub use self::output::{Output, OutputMode, OutputId}; pub use self::output::OutputTransform; pub use self::output::OutputSubpixel; mod output;